DiceShaker 3D

DiceShaker 3D is a dice roller application with beautiful 3D graphics and advanced physics engine.

* 1 – 6 dice with total score
* roll the dice by shaking the phone or pressing the shake button
* lock and release dice by touching (for example for playing games like Yahtzee)

Requires Android 2.1 or newer.

DiceShaker is currently available on the Android Market both as an ad supported version and an paid pro version.

Market links:

DiceShaker 3D Free

DiceShaker 3D Pro

 

 

10 comments on this post.
  1. DiceShaker 3D Free (kocky) « Hry « Android Apps:

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  2. Simon:

    It is not compatible with Samsung Galaxy S II. Can you fix that?

  3. janne:

    Hi,

    There seems to be a bug in SGS2′s audio driver that makes DiceShaker (and some other apps as well) crash frequently. I’m working on a workaround for the problem.

  4. Wendy:

    Excellent app! Works very well on my Asus Transformer tab. However, I can’t get it to install on my EVO.

  5. janne:

    There aren’t any known issues on the Evo. See the discussion on the forum.

  6. Fam:

    Hi i’m developing a 3d openGL app as well… i saw dice 3d and i’m wondering if you hard coded the physics by yourself or you used some kind of framework?

    in case you used an engine would you point me to the project page?

    thx in advance and great work by the way

  7. janne:

    Hi! DiceShaker uses Bullet for physics engine. See http://bulletphysics.org.

  8. Fam:

    ok,
    i took a look at the engine and it seems one of the best open source engine, if not the only possible choice.
    Did you code a wrapper to use the library by java or you coded the core of the app in c++?

  9. janne:

    The core of the app is coded in C++, so it’s using native Bullet. There seems to be a java port also, JBullet. Haven’t tried it out.

  10. Fam:

    yes i saw it but it seems that it is a bit slow and also i can’t find any good “how to” about it.
    I think i will take the native c++ solution as well, i found a few good sample that will help me a lot and it will surely render faster.

    thx a lot for your quick answer ;)

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